7/17/11

Our Submission

Today we finally have lots of work behind us and are very much focused on this one project. So based on the meeting we had we're looking forward to Submitting:

  • Work Reel (a basic portion)
  • 10 second Teaser of our Short, 
  • A3 Storyboard (print out)
  • The script
  • This lovely Blog (that we'll probably keep updating till the end of August)
  • Pending documents
Including a soft copy of all the above! (of course)

7/7/11

Progress IV

We're closely approaching our "technical" deadline, however due to all the stress and pressure all the groups have been going through with lots of work, we will be submitting what we've got till the end of July, and the option to further work on this till the end of August. Yay and Nay. The ideal for us would be to be done by now, but things don't always work that way so Yay.

At this point we're really focusing only on the actual animation work and how to bring this whole project together visually with good story.

Preview (ToonBoom & AfterEffects):

7/5/11

Time Tweaks

Based on our most recent pipeline with our time management in detail, we've tweaked it just a little more realistically, cutting through our buffer time to best show what needs to be done. Everything grayed out, as the previous, show's what's been done and anything in orange/red is essentially in emergency mode (not impossible, but not to be ignored).

Pipeline 6:

7/3/11

Progress III

At the current moment, half of our team is missing, busy with the CN internships for most of the time, and so we've devised a plan to split up the workload in a way that each half will work more hours during the week they do not have internships in.

We've also just recently had our audio master class where we've used Garage band and recording equipment to do most of our Audio (sounds good so far), we've noticed slight hissing so a little more cleanup. However, all that left is a good sound library for those missing sound effects.

Also at this stage we are further using AfterEffects to ease into the process of Animation. Shots have been distributed initially, and everything in the Pre-Production phase has been wrapped up for good. Phew.

6/29/11

Time is Money: The Sequel

Yet again we find ourselves swarmed with other minor projects and life that have further delayed our timeline, quite possibly a month's time.

You can see a sample of our recent updates.

Pipeline 4: 


Pipeline 5:

6/26/11

Test Animations

The following are animation clips done by our team members to get an overall feel for the characters of our short.

Hamloul:

Granny:

Thor (Bull):

6/21/11

Check List

As our progress continues to go uphill, thankfully, here's a basic checklist of what's been done, and what's left.

Since our Pre-Production has been the biggest portion of our work, most of the below are under that phase. The good is that all there is not much to do in Production and Post.

DONE:
  • Character Development
  • Concept Art
  • Final Designs
  • Story Idea
  • Script
  • Storyboard
  • Story Reel w/Audio
  • Few Animation Tests (will blog about soon)
IN PROGRESS:
  • Documentation + Production Bible (frequently updated)
  • BGs/Layouts (unfortunately held off for a long while)
  • Work Reel + AfterEffects
  • Audio + SFX
REMAINING:
  • Animation
  • Cleanup/Colour
  • Final Edit

6/19/11

Story Reel

The day has finally come!
Yes we have a Story Reel right here for all of you to enjoy...so enjoy!!

6/17/11

Progress II

Another quick update, this time we're moving strongly right into a second storyboard revision based on the most recent idea (which I will keep secret). So wait for the upcoming Story Reel post for a sneak peak into our work.

6/16/11

Oh Changes

Like we expected before, even within our most recent plot, Hamloul's Pizza Delivery, we still went and changed bits and pieces. But the main reason was how he was going to reach his destination, with whom, and why the story made more sense that way. All the while keeping in mind the humor and simplicity of it all....

So again, we've gone to a Camel delivering the Pizza to a great big Bull, who happens to live in a building of misfit animals and humans that all coexist, and having the irony of Hamloul's reflection (mirror inside an elevator) be his true antagonist by snatching up the pizza, eating it, and leading the Bull to beat up poor ol' Hamloul for it.

Here's our Story Reel based on the above:


Then we got feedback...which would lead to another excellent bit of advice: audience is very important, and if you have an experienced audience than great! But when you're running short on time, fuel, and getting way too much feedback (good or bad). It's time to focus, who matters most? Is the humor relative? (always is) And is it absolutely crucial to take that feedback word for word, set back your whole work flow, and lose motivation?

I think those answers are pretty rhetorical, but nonetheless our group certainly went through every bit of it. It brought down a bit of the team morale, messed up our pipeline, and called for an emergency meeting. That being said, at this point we definitely know what needs to be done.

6/14/11

Progress I

Just a quick progress update.

We're currently rolling straight into storyboard, hoping to get a Story Reel with Audio & SFX right after that.

This Reel will based on the final Plot we had in mind, mentioned here.

6/13/11

Final Designs

Will let the artwork speak for itself. Below are the stars of our show.

Hamloul:


Granny:



 


Thor:


Character Lineup:


BGs/Props:



6/10/11

Script Revision I

Now that we've gone in a very different path than planned before with more characters, situations, and places, we'll have to re-visit the script, scratch that, I meant completely throw it out, and go for a brand new script suiting a 1 minute short.

6/9/11

Time is Money

Literally, especially in our kind of business where Time is Money. Take time management very seriously because in the real world it could possibly be your neck on the line.

After that very welcoming intro I'm sure you're thinking...but some movies do come out past deadline?
Uh yeah...but they do lose money over that, and I would only advise you to really do it if you think you have a masterpiece that will shake the world at it's core.

But because we Shanyoub's like to practice what we preach, we've decided to show you the irony that is called our PIPELINE. We're lucky enough not to have a budget, and not to be working for anybody but ourselves and that's like any other student, independent project. You expect to make mistakes grow stronger, and move on.

In our case we had many exterior issues to tackle before completely focusing on our project, but that wasn't it, story changes, group disagreements, and all kinds of forces interfered with our timeline's progress (Very natural might I add).

Few sample updates. Yes we eventually abused our buffer time. Yay.

Pipeline-1:


Pipeline-2:


Pipeline-3:

6/8/11

Changes

To date, we've gone through 3,465,743 story ideas...
Not really, but if you're going through the same and have gone completely mad, don't and be very glad you have that many ideas to begin with. There is one tiny catch. FOCUS and lots of it.

Now this post isn't really intended for advice but more of showing how we got here, and yes you may learn a thing or two!

Our story evolved from a Camel working as a Janitor at the Dentist's office, who just so happens to be a toothless Reptile, all the way to the Camel having an insane crush on a professional ballet dancing Ostrich.

Preliminary Art:





While all those snippets may sound pretty crazy they still seemed good potentials, with suitable humor and showcased the right amount of animation, we slowly realized our ideas were turning into a big mess, over complicated scenarios, and too much potential for a mere 3 months. That's when this happened....

HAMLOUL'S PIZZA DELIVERY

Yes, just as crazy, but a simple plot that puts our helpless protagonist through a humorous, ironic journey. No more spoilers, but be sure that even within this plot there will be minor tweaks here and there to perfectly end our short.

Friendly Advice: There will be drama, frustration, stress (lots), and even the occasional looniness, but there will always be REWARD with hard work (cheesy yet true).

6/1/11

Concept Art...Reloaded

This time more along the line of TV animation, Cartoon Network style. Something that could work with limited animation.






5/31/11

Concept Art

This post is going to be no words just ART so enjoy!

Just getting a feel for an overall wacky looking Camel.




Courtesy of Khaled Al Rayhi

5/29/11

Current Production: Hamloul

Welcome back! So this post is a short brief on what our Current Production is.

Hamloul is set to be a TV series we're hoping to pitch in the near future. At the moment we are working on a 1minute teaser trailer, showing more of the characters, situations, environment, and personalities in the show.
Not to give away too much, more technical details about the future of the show to be seen in out final Production Bible, which will sadly be our last post.

Character Background: Hamloul is a lovable yet...not so intelligent...camel. He loves exploring different aspects of the big city life, and we join him in his current adventure as a rather naive Pizza Delivery man...uh camel.

The following is a brief informal Synopsis for out current idea:

Hamloul now works in the Pizza Industry...or part of it at least. As he attempts to deliver a Pizza to one of the largest towers in the Big City, that just happens to have only one elevator and is fully inhabited by all sorts of animals and humans that coexist peacefully.

Wait for our next post for some wonderful Concept Art!

5/26/11

Hey There!

Welcome to our Production Blog! We're a group of Arab 2D Training Animators from different backgrounds and interests working in the UAE on a short film production at TwoFour54 in Abu Dhabi. 


Introductions are due so here's the wonderful team: (look to the left for more info)


Khulood Al Ali - Storyboard Artist/Animator
Nassma Al Bahrani - Project Manager/Scriptwriter
Khaled Al Rayhi - Character Design/Animator
Aisha Al Muhairi - Layout Artist/Clean-up


This production blog will serve for both our audience and our team as an update tool on progress, and of course satisfy curiosity with some sneak peeks into our artwork, animation, but also the good and bad of working in this very demanding industry. That being said, this is the last semi-formal post you'll be reading. We may be workaholic soon to be professionals, but first and foremost wacky artists on our way to the top!


Stay posted for more on Current Production, Characters, and Storyboards.


Best,
The Shanyoubz.